The Factory Makes Its Agents Argue
I wanted a couple more agents to review the Factory's code, and ended up with three reviewers, a judge, a review process that could survive a restart, and a $55 bill I had to go digging to explain.
Read moreField notes on autonomous agents, cloud infrastructure, developer tools, and the systems that fail between them.
I wanted a couple more agents to review the Factory's code, and ended up with three reviewers, a judge, a review process that could survive a restart, and a $55 bill I had to go digging to explain.
Read moreI gave The Factory one requirement: build your own operator console, HATEOAS patterns only. Then I went to sleep. I woke up to 11 page templates, 8 fragment templates, and a JSON API with _links on every resource. No React. No TypeScript. No node_modules.
Read moreA fully autonomous software factory: requirements come in, get decomposed, coded up, reviewed, and merged — entirely without human intervention on the production floor. Built in Rust with Jujutsu as the logistics network.
Read morePorting NVIDIA's Financial Fraud Detection pipeline from SageMaker to Kubeflow on EKS. A tale of GPU memory limits, CUDA version mismatches, and the torchrun command that saved the day.
Read moreBuilding an extensible research and analytics agent using Strands Agents, Bedrock, and Perplexity. From YAML-based requirements to processing 200 targets in parallel, and all the lessons learned along the way.
Read moreWhat started as a weekend project to install Linux on an unsupported laptop turned into a month-long deep dive into Arch Linux ARM, custom desktop environments, and learning how modern Linux actually works.
Read moreThis is where I write about things I'm working through, building, or just thinking about. Learning in public, or just being honest about the process.
Read moreA quick story on integrating Bedrock with the Zed IDE and all the ways Rust made it amazing and a little painful. Six months of work to bring 39 serverless models to Zed.
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